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conquest.doc
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1990-01-13
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Conquest Documentation
======================
About This File
~~~~~~~~~~~~~~~
This file contains information on how to use the Conquest program. To
learn how to play the game of Conquest read the file "gameplay.doc".
Overview
~~~~~~~~
Conquest is a "conquer the world" strategy game for 2 to 6 players.
Conquest is played using a simplified map of the world divided into 42
territories which are grouped into 6 continents. At the start of the
game, each player is randomly assigned an equal number of territories
and given an initial allotment of armies which the players then deploy
as they see fit.
Players then take turns attacking their opponent's territories in an
effort to capture and subsequently control these territories. Each
"turn" has three phases: the allotment and deployment of new armies,
a number of attacks, and a final troop movement.
The game ends when one player has captured all 42 territories.
Features
~~~~~~~~
Some of Conquest's features include:
- hi-res bitmapped maps
- runs in CGA, MCGA, EGA, VGA, and Hercules video modes
- easy to use menu driven interface
- mouse or keyboard input to control game
- play on two machines connected via modem
System Requirements
~~~~~~~~~~~~~~~~~~~
Conquest will run on any IBM PC or compatible with at least 250K of
free memory and a graphics card. Conquest automatically determines
what type of video card is installed and switches the adaptor into
graphics mode when the program starts up. The following video cards
(or ones that are compatible) are supported:
VIDEO CARD GRAPHICS MODE USED
Color Graphics Adaptor (CGA) 640 X 200 monochrome
Hercules Graphics Adaptor (HGA) 720 X 348 monochrome
Enhanced Graphics Adaptor (EGA) 640 X 200 16 color
640 X 350 16 color
640 X 350 monochrome
Video Graphics Array (VGA) 640 X 480 16 color
Multi-Color Graphics Array (MCGA) 640 X 480 monochrome
Conquest will work with either a color or a monochrome monitor. If
you have a color capable graphics card with a black and white monitor
you can force the program to use monochrome mode (see next section).
Even though CGA and MCGA monitors have color capability, Conquest uses
the monochrome modes for a higher resolution display.
Starting Up Conquest
~~~~~~~~~~~~~~~~~~~~
From the DOS prompt, type:
conquest <optional video mode number>
then press the Enter key.
Conquest is a single executable and requires no additional files in
order to run.
When Conquest is run you should see a map of the world divided into
42 territories which are grouped into 6 continents. Each continent is
represented by its own color (or pattern). Along the top of the
screen is a menu bar with the commands Action, Message, Status, View,
and Remote.
Video Mode Number
~~~~~~~~~~~~~~~~~
Under normal circumstances the video mode number should not be
required. If however, you have 2 graphics cards, or a color card with
a black and white monitor, you might have to manually select the video
mode. "Video mode number" is an optional single digit parameter that
will force the program to select a predetermined video mode rather
than autodetecting the type of card in the machine. The following
numbers can be used to select their corresponding video modes:
VIDEO MODE
NUMBER SELECTS
blank,0 Conquest selects video mode
1 CGA 640 X 200 monochrome
2 MCGA 640 X 480 monochrome
3 EGA 640 X 350 16 color
4 EGA 640 X 200 16 color
5 EGA 640 X 350 monochrome
7 HGA 640 X 348 monochrome
9 VGA 640 X 480 16 colors
You can add a "-" in front of the video number to "force" Conquest to
use monochrome mode. For example -9 selects VGA black and white mode.
The Conquest User Interface
~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you are familiar with programs that use pull down menus and dialog
boxes, you can probably skip this section.
Selecting Commands - The commands on the main menu can be accessed
================== with the mouse or the keyboard.
With a mouse, position the mouse cursor on the command to be selected,
then press and hold down the mouse button. A menu of options will
appear. As you move the mouse cursor down, each option that is
currently selectable will be highlighted in inverse video. When you
release the mouse button on the desired option it will be selected.
With keyboard only, pressing the first letter of any command (A, M, S,
V, or R) will "drop down" the options for that command. Pressing the
first letter of the desired option should select that option. In some
cases where the first letter of an option is not unique, the second
letter of the option must be pressed as well.
Options that are not selectable at any given point will be "dimmed"
and will not be highlighted when you "pull-down" the menu.
Clicking - Mouse users will be frequently asked to "click" on things.
======== To click on an object, position the mouse cursor over top
of the object then press and release the mouse button. (NOTE:
Conquest makes no distinction between the left and the right mouse
buttons.)
Buttons - Throughout the game, "dialog boxes" will be used to display
======= information and to obtain user input. "Buttons" are areas
on these dialog boxes which are user selectable. They are usually
positioned in the lower left hand corner of the box and contain a word
or two identifying the purpose of the button. You can select a button
by "clicking" (see above) on it with the mouse, or by pressing the
first letter of the button's text.
Data Entry - Occasionally you will be asked to type in some
========== information. Data entry boxes are white and have the
familiar "I" beam cursor. Use the <-- (Backspace) key to correct any
mistakes while typing in the required information. Press the Enter
key when you have finished typing in the text.
Starting A Game
~~~~~~~~~~~~~~~
Pull down the Action command and select the New Game option. If you
are not using a mouse, press the "A" key to drop the Action menu down
then press the "N" key to select New Game. A dialogue box entitled
PLAYERS will appear.
Enrolling Players
~~~~~~~~~~~~~~~~~
Conquest requires two pieces of information for each player; a name
(of up to 15 characters) and the colour that the player wishes to use.
Each player types his/her name into the first text box then a colour
is chosen by typing the colour's number into the second smaller box or
by clicking on one of the colour blocks at the bottom with the mouse
cursor. Enrolling players ends when a blank player name is entered,
or the "Done" button is clicked, or the user presses the "d" or Esc
keys.
Initial Deployment
~~~~~~~~~~~~~~~~~~
Territories are assigned to each player at random. Each player gets
an equal number of territories (more or less). After the players are
enrolled the world map is redrawn so that territories are rendered in
the colours of the player that controls them. A small box showing the
number of armies in that territory is also added. Each territory will
have 1 army placed in it initially.
Deploying Armies
~~~~~~~~~~~~~~~~
After the initial deployment of armies, players position the remaining
allotment of armies. When players have additional armies to place on
the world map, a small box appears in the lower right hand corner of
the screen with the number of armies to be deployed. Each player's
allotment will be highlighted in the player's colour.
Each time the player "selects" one of their own territories, an army
is deposited there and the count of armies in the Deploy Armies
dialogue box is reduced by one. The user can also select his/her own
allotment block (within the dialogue box) and then an owned territory
to transfer groups of armies. You can select your allotment block by
"clicking" on it using the mouse. With the keyboard you can enter the
position number of the block that you want to select (ie. 1 for the
first player, 2 for the second, etc.). When all of the armies have
been deployed the dialogue box disappears.
Selecting Territories
~~~~~~~~~~~~~~~~~~~~~
A territory can be selected two ways. With a mouse the player simply
positions the cursor somewhere inside the territory and clicks. If no
mouse is installed, the player can use the keyboard to do the same
job. One territory will have a number of armies block that is
"inversed" (white number on black background). This is the territory
cursor. You can move this "cursor" around with the following keys:
KEY(S) MOVES TO
left arrow/back tab previous territory
right arrow/tab next territory
up arrow previous continent
down arrow next continent
To select a territory with the keyboard, move the territory cursor to
it then press Enter. In some cases the selected territory colour will
change to black.
Attacking
~~~~~~~~~
One player can attack another by selecting an owned territory, then
selecting an adjacent territory that is controlled by one of his/her
opponents. (Keyboard users must choose the Action/Attack command
between these two operations.) The attack dialogue box will then
appear.
Attackers have the option of a normal "Attack" or a "Blitz" attack.
If "Attack" is selected the defender can either "Withdraw" from the
territory (provided there is an adjacent territory controlled by them
to withdraw to) or "Defend". If the attacker chooses to "Blitz", the
defender has no option and "Defend" is selected automatically.
With a "Blitz" the confrontation will continue until the attacker is
down to one army, or the defender has been defeated. Only the result
of each "roll" of the dice is displayed.
The "Attack" mode is more controlled. If the opponent "Defends", the
first roll of the dice is displayed and the outcome of it determined.
The attacker must click the mouse button or press the Enter key for
each subsequent roll. At any time the attacker can disengage from the
attack by selecting the "Retreat" button.
If the attack is successful, one attacker army is automatically moved
into the defeated territory. The attacker is then given the option to
move in additional armies should he/she wish to.
Moving Armies
~~~~~~~~~~~~~
A player can move armies from one territory to another by selecting an
owned territory then selecting an adjacent owned territory. (Keyboard
users must choose the Action/Move Armies command between these two
operations.) The player can then select All, None, or type in the
number of armies to be moved. At least one army must remain in each
territory.
Ending A Players Turn
~~~~~~~~~~~~~~~~~~~~~
A player ends his/her turn by choosing the Action/End Turn command. A
Conquest card is automatically assigned to the player if at least one
territory was captured during the current turn.
Conquest Cards
~~~~~~~~~~~~~~
Conquest cards can be viewed by the "active" player at any time by
selecting the Action/View Cards command. In addition, a player will
be given the opportunity to "cash in" a set of cards at the beginning
of any turn in which he/she has 3 or more cards. If the player has 5
cards at the beginning of a turn, he/she will be forced to cash in a
set. If a player captures another players last territory, the
defeated player's cards will be automatically assigned to the
victorious player. At this point too, the player will be offered the
opportunity (or forced) to cash in.
Cashing In
~~~~~~~~~~
Each conquer card is numbered 1, 2, or 3. In addition there are two
"wild cards" numbered 0. A set can be formed with three of a kind, or
a 1-2-3 combination. A "0" card and any other two Conquest cards also
make up a set. You select the cards to cash in (from the appropriate
dialogue box) by "clicking" on the desired cards. With the keyboard
you can select the cards by entering the position number of the cards
that you want to use. The leftmost card is in position 1, and the
others are numbered (from left to right) 2, 3, and so on.
Saving a Game
~~~~~~~~~~~~~
The Action/Save Game command will save the current status of the game
to a file. Action/Load Game can be used to restart the game from the
point at which it was saved.
Player's Status
~~~~~~~~~~~~~~~
When you select the player's name from the Status command, the status
for that player will be displayed. Each player's status is also
displayed at the beginning of their turn.
Views
~~~~~
The map can be viewed at three resolutions. A "world" view shows all
of the territories. View/Continent will show the Continent that the
currently selected territory is in. View/ Territory will show the
selected territory and all of the territories to which it is
"adjacent". In addition View/Name will display the name and continent
of the currently selected territory.
Remote Connection
~~~~~~~~~~~~~~~~~
Before you attempt to remotely connect two computers to play Conquest,
you should first set up in advance the following:
1) Which computer is going to "call" or dial. The other machine
will have to be set up to "answer".
2) The baud rate that you will use (300, 1200, or 2400).
3) The order in which you want to "enroll" the players.
The first step is to establish a link between them the two computers.
Pull down the Remote command and select the Connect option. If you
are not using a mouse, press the "R" key to drop the Remote menu down
then press the "C" key to select Connect. A dialogue box entitled
REMOTE CONNECT will appear.
Having set up in advance which machine is going to dial and which
machine is going to wait for the call, at the "Connect Mode:" prompt
one machine will select "Call" and the other machine will select
"Answer". (NOTE: Even if the machines are direct connected via null
modem, one must still be the "caller" and the other an "answerer".)
Conquest supports two serial ports COM1 and COM2. At the next prompt
"Com Port:" select "One" or "Two" depending on which communications
port your modem is attached to.
Next the "Baud Rate" is entered.
Finally, if you are the caller you are prompted for the command to
dial the other computer (usually ATDT999-9999). The answerer would
typically type in ATS0=1 to put the modem into "auto answer" mode.
Both users should wait for the CONNECT 1200 (or whatever) message from
the modem and then select the Done button by clicking on it or by
pressing the "d" key. Directly connected users can select "Done"
immediately after entering the baud rate.
Synchronization
~~~~~~~~~~~~~~~
In two machine mode, if the connection is broken, it is possible that
one machine could get "out of step" with the other. The Remote/
Synchronize command can be used to get them back on track. The
machine that invokes the command will (in a few seconds) be updated
with the other machines current values.
Verification
~~~~~~~~~~~~
The Remote/Verify command will check to make sure that the two
machines are synchronized.
Messages
~~~~~~~~
When playing on two connected computers, messages can be sent between
them. Select the player's name from the Message command, and then
enter the message when prompted. When you press the Enter key or
click on the "Send" button, the message will be transmitted to the
other computer.
Licensing
~~~~~~~~~
The programs and documentation in this archive are
Copyright (c) 1990 by Useful Software
Conquest is a shareware game. This means that you only pay for it if
you decide to continue using it. If you don't think that it is worth
the asking price, delete the program, or better yet give it to someone
who might have fun with it. However if you do decide to keep Conquest
after a 2 week trial period, please send $10 (see REGISTRATION FORM on
next page) to:
Useful Software
340 Dale Crescent
Waterloo, Ontario
Canada, N2J 3Y3
The shareware fee pays for the unlimited use of Conquest by a single
person. You are allowed (and encouraged) to give away copies of
Conquest with the understanding that each person receiving a copy is
under the same obligation as you are to send in the shareware fee if
they decide to keep it. You can upload Conquest to other computer
systems, either free or commercial, as long as this archive remains
intact, with the copyright and shareware notices unchanged.
No guarantee is made as to the functionality of this software; however
it has been tested quite thoroughly by a large number of people. If
it doesn't do what you want, don't keep it and send no money.
Please support the shareware concept. Shareware means useful (and
fun) programs at a fraction of the cost you might pay for them
commercially. You can "try before you buy", and you are not subjected
to copy protection or other atrocities that many software vendors
inflict on their customers. Software updates can also be distributed
much faster than is possible through normal channels.
Any questions, suggestions, or bug reports, can be mailed to the above
address. Enjoy.
Useful Software
REGISTRATION FORM
~~~~~~~~~~~~~~~~~
TO: FROM:
Useful Software Name: ___________________________________
340 Dale Crescent
Waterloo, Ontario Address: ___________________________________
Canada, N2J 3Y3
City,State: ___________________________________
(Prov.)
Telephone: ___________________________________
I would like to register my copy of Conquest for single person use.
Please find enclosed $10.00.
Signature: _______________________________